CoboStories is easy to use in education. No experience or knowledge is required to get started. Very quickly the pupils will be self-helped and able to produce and create small movies or books, where only the imagination sets limits. As a teacher, you will be able to involve your pupils in a new and exciting way that does not necessarily require much preparation. CoboStories is for everyone regardless of professional level. Cross-disciplinary pupils will enjoy the cooperation and, above all, cooperation on different subjects that can be worked with. Our experience shows that children and teachers experience success when they tell their story through CoboStories.
The workshop cards are designed across the subjects taught, focusing on the students’ creative production. On the long-term, more specialist-specific workshop cards or books can be developed for ex. Danish and mathematics.
The workshop cards constitute evaluation and a continuous work with the already learned academic material. Each workshop card is provided with relevant competence and headline of skills and knowledge goals. Workshop cards can also be used as inspiration for the development of own workshop cards.
In the film workshop, the pupils can make their own small animation film – so-called stop-motion film. The method is quite simple. Students write a story that they want to make a stop-motion film. One or multiple backgrounds are made after which figures or items, which are to be animated is selected. Now recordings can commence. Figures are moved a bit and pictures are taken etc. – resulting in a small stop motion film. It is also possible to make pixilation in which the body is used to make a stop-motion film.
The film workshop is easy to access allowing the pupils to use the app very intuitively with little introduction only. The film workshop offers pupils a platform from which they can create their own aesthetic film stories or record their story and put in music according to temper.
The stand has been tested on children right down to the age of 3 years. It’s easy to assemble and stable to work around. It works both inside and outside, where nature and movement can be included in the teaching
The workshop cards invite to evaluation and further work with the already learned academic material. Each workshop card is provided with relevant competence and learning goals. Workshop cards can also be used as inspiration for the development of one’s own workshop cards.
We recommend 4-5 children per stand.
This number enables the children to collaborate on the different roles that can be worked with when making stop-motion.
In the book workshop the pupils create their won narrative and books in text, picture and sound whilst training their reading and writing skills at the same time. The pupils can take photos, draw and write narrative and finally the text can be recorded.
The book workshop is a learning app that fits the individual child’s level and interest in learning.
The workshop cards invite to evaluation and further work with already learned academic material. Each workshop card is provided with relevant competence and learning goals. Workshop cards can also be used as inspiration for the development of one’s own workshop cards.
We recommend 4-5 children per stand.
This number enables the children to collaborate on the different roles that can be worked with when making digital books.
CoboStories is currently being developed for primary and secondary education in the Danish primary school. CoboStories connects the physical play and activity with digital learning as offered by the Book Workshop and the Film Workshop app. Experience has shown that the link between physical learning material and the digital enhances the child’s attention to the development of the narrative. A good example of this is the child’s playing and learning with stop motion. By physically moving his/her characters around to create the planned narrative process, the child becomes extra aware of the story’s progress and construction. Thus, the child must “mediate” its idea and story into a new medium, where their narrative gets a new meaning. This makes the child aware of his/her own learning, creating an ideal form of learning, as the learning is persistent.
The studies of CoboStories have shown that this coupling of physical play and digital storytelling creates an optimal form of learning. This learning form is called aesthetic learning, where the child’s bodily and physical act sharpen its mental cognitive recognition. This constitutes a particularly successful learning as the physical experience comes before the mental.
”Children learn in an active way in interaction with the environment. Touching things that they see and interacting with them has an impact on the child’s development, including their perception of self and perception of sense both of which are closely connected.” (Søndergaard, 2007)
The creative and innovative process is relevant to the school curricula. The social competencies are trained as the children create practice fellowships together. The children’s common reflections create a social interaction where the children develop together through communication. Their so-called reflection rooms are constantly challenged and strengthened through negotiations. Negotiations in the creative process are also instrumental in strengthening the children’s linguistic skills.
The Book workshop as well as the film workshop, in CoboStories, both have a strong focus on developing the children’s language skills. The bag’s inspiration cards challenges and inspires the stories, which the children develop in the course of time so that the stories can evolve in new directions. In addition, the “mediated” method of the stop motion, as well as the book workshop, leads to a strengthening of the children’s linguistic narrative, as it will produce in both contexts. A new report on early intervention in Danish kindergarten children shows that this form of learning is particularly cognitive conducive in strengthening children’s linguistic skills already at the age of 2-3 years old.
Studies show the children’s language skills are significantly improved in those contexts where educators work purposefully to support the child’s active participation in learning activities. The goal is for the educators to facilitate the child’s learning and development by relating the activity to the child’s own initiatives and experiences.
CoboStories can easily be involved to get closer to nature. By incorporating the Book Workshop and the Film Workshop into nature there is the possibility to play and learn whilst getting closer to animals and plants by the beach, the stream, the river and in the woods. Furthermore, the app’s method is ideal for learning mathematical rules such as arithmetic and geometry. When the children draw, write or make films about the different subjects they need to understand the problem before continuing. By making movies or books their new knowledge is anchored.
One of the most distinguished intentions with CoboStories is to maintain the child’s curiosity and develop a strong motivation to tell stories. The child learns by creating his/her own narratives – learning by doing. When the child constantly learns new aspects of a creative process an optimal basis for learning is created. The child needs to feel that he/she master the tasks that they themselves and the pedagogues determine in order to maintain the motivation for the narrative. This means that as a pedagogue you must always base your guidance on the child’s level and respect its wishes and back up the stories that the child itself wants to tell. In this way you let the different processes and products be produced on the child’s own premises – as far as possible. Thus maintaining the child’s motivation for learning whilst playing.